15 Februar 2009

...and the others

Navy SEALS Rules For Gunfights

1. Look very cool in sunglasses.
2. Kill every living thing within view.
3. Return quickly to looking cool in latest beach wear.
4. Check hair in mirror.

US Army Rangers Rules For Gunfights

1. Walk in 50 miles wearing 75-pound rücksack while starving.
2. Locate individuals requiring killing.
3. Request permission via radio from "Higher" to perform killing.
4. Curse bitterly when mission is aborted.
5. Walk out 50 miles wearing a 75-pound rücksack while starving.

Army Rules For Gunfights

1. Select a new beret to wear
2. Sew combat patch on right shoulder
3. Change the color of beret you decide to wear

US Air Force Rules For Gunfights

1. Have a cocktail
2. Adjust temperature on air-conditioner
3. See what's on HBO
4. Determine "What constitutes a gunfight?"
5. Request more funding from Congress with a killer PowerPoint presentation
6. Wine & dine key Congressmen, inviting DoD & defense industry executives
7. Receive funding, set up new command and assemble assets
8. Declare the assets "strategic" and never deploy them operationally
9. Tell the Navy to send the Marines

US Navy Rules For Gunfights

1. Go to Sea
2. Drink Coffee
3. Watch porn on CCTV
4. Send the Marines

Timeless Advice

Drill Sergeant Joe B. Frick's Rules For A Gunfight

1. Forget about knives, bats and fists. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring four times the ammunition you think you could ever need.

2. Anything worth shooting is worth shooting twice. Ammunition is cheap - life is expensive. If you shoot inside, buckshot is your friend. A new wall is cheap - funerals are expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.

5. Move away from your attacker and go to cover. Distance is your friend. (Bulletproof cover and diagonal or lateral movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a semi or full-automatic long gun, and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will remember only who lived.

8. If you are not shooting, you should be communicating, reloading, and running. Yell "Fire!" Why "Fire"? Cops will come with the Fire Department, sirens often scare off the bad guys, or at least cause then to lose concentration and will.... and who is going to summon help if you yell "Intruder," "Glock" or "Winchester?"

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Stretch the rules. Always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work. "No battle plan ever survives 10 seconds past first contact with an enemy."

14. Use cover or concealment as much as possible, but remember, sheetrock walls and the like stop nothing but your pulse when bullets tear through them.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees. Practice reloading one-handed and off-hand shooting. That's how you live if hit in your "good" side.

18. Watch their hands. Hands kill. Smiles, frowns and other facial expressions don't (In God we trust. Everyone else keep your hands where I can see them.)

19. Decide NOW to always be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet if necessary, because they may want to kill you.

22. Be courteous to everyone, overly friendly to no one.

23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with anything smaller than "4".

25. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket." At a practice session, throw your gun into the mud, then make sure it still works. You can clean it later.

26. Practice shooting in the dark, with someone shouting at you, when out of breath, etc.

27. Regardless of whether justified or not, killing another human being will make you feel sad. But it is better to be sad than to be room temperature.

28. The only thing you EVER say afterwards is, "He said he was going to kill me. I believed him. I'm sorry, Officer, but I'm very upset now. I can't say anything more. Please speak with my attorney."

Finally, Drill Sergeant Frick's Rules For Unarmed Combat:

1. Never be unarmed.

Right-wingers, do take note!

Robert G. Ingersoll on Lincoln's character:
Lincoln never finished his education. To the night of his death he was a pupil, a learner, an inquirer, a seeker after knowledge. ... Lincoln was a many-sided man acquainted with smiles and tears; complex in brain, single in heart, direct as light; and his words, candid as mirrors, gave the perfect image of his thoughts. He was never afraid to ask; never too dignified to admit that he did not know. ... He did not say what he thought others thought, but what he thought.

Lincoln was an immense personality--firm but not obstinate. Obstinacy is egotism; firmness is heroism. He influenced others without effort, unconsciously; and they submitted to him as men submit to nature, unconsciously. He was severe with himself, and for that reason lenient with others. He appeared to be apologize for being kinder than his fellows. ... He knew no fear, except the fear of doing wrong. Hating slavery, pitying the master--seeking to conquer not persons, but prejudices."